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A World Of WorldsHD

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Two Worlds II is an action role-playing game developed by Polish developer Reality Pump and published by TopWare Interactive as a sequel to 2007's Two Worlds. It was released on 9 November 2010 in Europe for Microsoft Windows, Mac OS X, Xbox 360 and PlayStation 3, and on 25 January 2011 in North America for the same platforms. Two Worlds II is a real-time role-playing game that takes place in an open fantasy world where players take the role of a single character with whom they can explore and undertake quests.

From the beginning players can customize the appearance of the protagonist such as shape of face and body, and skin colour. As is common in role-playing games, the player's character will level up by gaining experience points through completion of quests and defeating enemies. Much of the in-game world can be fully explored from the beginning, regardless of how much the player has progressed through the main story arc. Despite being non-linear, many areas of the land are populated by strong foes with higher levels than that of the player initially and as a result, players may want to explore them once their character has improved. While players will travel across much of the landscape on foot, they are soon given the option to ride on horseback and even later, a chance to man the helm of a boat to sail across the seas between islands. In addition players can also fast travel using magical teleportation fixtures found across the map.

Materials can be gathered throughout the game world, either found in the wild, purchased from vendors, looted from fallen enemies or recovered from unneeded equipment. Whilst some materials can be used in the forging/upgrading of weaponry and armor, others can be used in the creation of lethal devices such as traps or bombs. Many others however are ingredients for potions that can be brewed by the player. These mixtures can either be used to recover a player's health or magical reserve, to temporarily buff their skills or attributes, or to use against foes as poisons. Owing to the large number of outcomes, players can name and document their new creations.

The initial release of Distant Worlds: music from FINAL FANTASY coincided with the start of the world-tour on December 4, 2007 in Sweden, in celebration of the 20th anniversary of the FINAL FANTASY series.

It was used by Digory Kirke and Polly Plummer to visit the dying world of Charn, to transport Queen Jadis from Charn to Earth, and then take her, along with Frank, Strawberry and Andrew Ketterley, to Narnia on the day of its creation.

In order to use the portals, a person must be touching one of the magical rings created by Andrew Ketterley, Digory's magician uncle. This will transport the user between the world and the wood via the ether.

The rings are of two types: Yellow rings transport a person from a world to the Wood. If a person on Earth touches a yellow ring, for example, they will disappear and appear in the pool in the Wood, which leads to Earth.

The green rings, however, transports a person out of the Wood and into a world. If a person in the Wood wants to go to Charn, for example, they step into the pool that leads to Charn while touching a green ring, and then materializes there. What determines the location in that world, where the traveler appears, is not clear.

The rings themselves were created from a magical dust, originally in the possession of Uncle Andrew's godmother. This powder had come, via the lost island of Atlantis, from the Wood itself. Thus, originally, the dust must have been used in travelling between worlds, and it is implied that in the past, travel from our world to others such as Charn, may have been more common. This offers explanation of how in "The Lion the Witch and the Wardrobe", Jadis is described by the beavers as descended from Adam's first wife Lilith (from Earth), whilst also being the last of the royal house of Charn.

An interesting detail is that the initial choice of Narnia as a world t


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