Gumroad ? ShadeIt 2.0 And Cable 2.2 For Maya
Gumroad ShadeIt 2.0 and Cable 2.2 for Maya: Enhance Your Scenes with Dynamic Cables and Shaders
If you are a Maya user who wants to create realistic and dynamic shaders and cables for your 3D models, you might be interested in two amazing scripts from Gumroad: ShadeIt 2.0 and Cable 2.2. These scripts are designed to help you easily create and edit cables and shaders in Maya, without the need for complex node setups or manual adjustments. In this article, we will introduce you to the features and benefits of these scripts, and show you some examples of how they can improve your workflow and results.
What is ShadeIt 2.0?
ShadeIt 2.0 is a Maya script that will help you create and edit realtime shaders in Maya, with a simple and intuitive interface. You can use it to create various types of shaders, such as metal, plastic, glass, wood, fabric, skin, hair, and more. You can also customize the properties of each shader, such as color, roughness, metallic, normal, emission, opacity, and more. You can also mix different shaders together using masks, or use image textures to add more details to your shaders.
Gumroad – ShadeIt 2.0 and Cable 2.2 for Maya
ShadeIt 2.0 is compatible with Maya 2018 and above, and supports Arnold, Redshift, Renderman, V-Ray, and MtoA render engines. It also works with any type of geometry, such as polygonal meshes, NURBS surfaces, curves, or text.
What is Cable 2.2?
Cable 2.2 is a Maya script that will help you easily create and edit cables in Maya, with a few clicks. You can use it to create various types of cables, such as electrical wires, ropes, chains, pipes, hoses, or vines. You can also customize the properties of each cable, such as length, thickness, shape, color, twist, bend, or coil. You can also add dynamic effects to your cables, such as gravity, wind, collision detection, or animation.
Cable 2.2 is compatible with Maya 2018 and above, and supports Arnold, Redshift, Renderman, V-Ray, and MtoA render engines. It also works with any type of geometry or curve as input.
How to Use ShadeIt 2.0 and Cable 2.2 for Maya?
To use ShadeIt 2.0 and Cable 2.2 for Maya, you need to download them from Gumroad , where they are available for a reasonable price. After downloading them, you need to copy the files to your Maya scripts folder (usually located in Documents/maya/scripts), and then run them from the Script Editor or the Shelf in Maya.
To use ShadeIt 2.0, you need to select the geometry that you want to apply the shader to, and then click on the ShadeIt button in the Shelf or run the command "shadeit" in the Script Editor. This will open the ShadeIt window, where you can choose the type of shader that you want to create from the presets menu, or create your own custom shader by adjusting the parameters in the tabs below. You can also preview your shader in the viewport or in the IPR render window. To apply your shader to your geometry, you need to click on the Assign button at the bottom of the window.
To use Cable 2.2, you need to select the curve that you want to use as the base for your cable, and then click on the Cable button in the Shelf or run the command "cable" in the Script Editor. This will open the Cable window, where you can choose the type of cable that you want to create from the presets menu, or create your own custom cable by adjusting the parameters in the tabs below. You can also preview your cable in the viewport or in the IPR render window. To create your cable from your curve, you need to click on the Create button at the bottom of the window.
What are the Benefits of Using ShadeIt 2.0 and Cable 2.2 for Maya?
Using ShadeIt 2.0 and Cable 2.2 for Maya can offer you many benefits, such as:
Saving time and effort: You can create and edit shaders and cables in Maya with a few clicks, without the need for complex node setups or manual adjustments. You can also use the presets to quickly generate realistic and dynamic shaders and cables for your models.
Improving quality and realism: You can create and edit shaders and cables in Maya that are compatible with various render engines, and that support realtime rendering and lighting. You can also use the image textures and the dynamic effects to add more details and realism to your shaders and cables.
Enhancing creativity and flexibility: You can create and edit shaders and cables in Maya that are customizable and editable, allowing you to adjust them to your needs and preferences. You can also mix different shaders together using masks, or use any type of geometry or curve as input for your cables.
Conclusion
In conclusion, ShadeIt 2.0 and Cable 2.2 for Maya are two amazing scripts from Gumroad that can help you create realistic and dynamic shaders and cables for your 3D models in Maya, with ease and efficiency. They are compatible with various render engines, support realtime rendering and lighting, and offer you many options to customize and edit your shaders and cables. They are also available for a reasonable price, making them a great investment for any Maya user who wants to enhance their scenes with dynamic cables and shaders.
If you are interested in learning more about ShadeIt 2.0 and Cable 2.2 for Maya, or want to purchase them, you can visit their Gumroad pages , where you can also find more examples, tutorials, reviews, and support.