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How to Download and Use MatchMover 2010

MatchMover 2010 is a camera tracking application that automatically captures 3D camera path and parameters from 2D video and film image sequences. It is a new feature of Autodesk Maya 2010 and included with 3ds Max and 3ds Max Design 2010 on subscription[^1^]. MatchMover allows you to accurately place 3D objects into a film, video or image sequence by matching the motion of the virtual camera to the motion of the actual camera that shot the footage[^2^].

In this article, we will show you how to download and use MatchMover 2010 for your projects.

Step 1: Download MatchMover 2010

MatchMover 2010 is not available as a standalone product, but it is included with Maya 2010 and 3ds Max 2010 on subscription. If you have a subscription to either of these products, you can download MatchMover 2010 from the Autodesk website[^3^]. Alternatively, you can also find some links to download MatchMover 2010 from other sources on the internet[^4^], but be careful of possible viruses or malware.

Step 2: Install MatchMover 2010

Once you have downloaded MatchMover 2010, you can install it by following the instructions on the screen. You will need to enter your serial number and product key for Maya 2010 or 3ds Max 2010 to activate MatchMover 2010. You can also choose the language and location for the installation.

Step 3: Launch MatchMover 2010

After installing MatchMover 2010, you can launch it from the Start menu or from the desktop shortcut. You will see the main interface of MatchMover 2010, which consists of four main areas: the menu bar, the toolbar, the viewport and the timeline.

Step 4: Import your footage

To start tracking your footage, you need to import it into MatchMover 2010. You can do this by clicking on File > Import Sequence... and browsing for your footage file. You can import any image sequence or video file that is supported by MatchMover 2010, such as AVI, MOV, JPG, PNG, etc. You can also adjust some settings for your footage, such as frame rate, resolution, aspect ratio, etc.

Step 5: Track your footage

Once you have imported your footage, you can start tracking it using MatchMover 2010. There are two main modes of tracking: automatic and manual. Automatic tracking is faster and easier, but may not be as accurate as manual tracking. Manual tracking gives you more control and precision, but may take more time and effort.

To use automatic tracking, you can click on Tools > Automatic Tracking... and choose some options for your tracking. You can select the type of camera motion (free or nodal), the type of lens distortion (none or radial), and the quality of tracking (low or high). Then click on Start Tracking and wait for MatchMover 2010 to analyze your footage and generate a camera path and parameters.

To use manual tracking, you can click on Tools > Manual Tracking... and create some points on your footage that correspond to features in the scene. You can do this by clicking on the viewport and dragging a box around a feature. You can also adjust the size and shape of the box using the handles. Then click on Track Forward or Track Backward to track the point through the sequence. You can create as many points as you need to cover your footage.

Step 6: Refine your tracking

After tracking your footage, you can refine your tracking using some tools in MatchMover 2010. You can use the Clean Assistant tool to remove any bad tracks that may cause errors in your camera path. You can also use the Filter Out by Lifespan tool to remove any tracks that are too short or too long. You can also manually edit or delete any tracks that are incorrect or unnecessary.

You can also use the Preview Sequence tool to generate a preview sequence with additional computer-generated objects in the scene. aa16f39245